Simon and the Brachial Plexus.

A game proposal for medical students learning about the brachial plexus.

 

Prototype for an AR aplicaiton.

When building for AR or VR it is important to understand how the AR or VR will improve the user’s experience. By incorporating an AR component into our educational game our team attempted to connect a two dimensional neumonic commonly used to memorize the components of the brachial plexus with its 3D structure.

 

Format

Android and iOS Mobile application

Learning Goals

  1. Anatomy of the Brachial Plexus

  2. Functional innervation of the arm

  3. Sensory and motor innervation of the arm

Audience

Early medical students (M1) or college students on a medical track

Medium

Unity, ZBrush, Adobe XD, Procreate

Completed

4/24/2020

The process of developing Simon and the Brachial Plexus was a collaborative effort with two other graduate students in UIC’s Biomedical Visualization program. The process of coding and assembling the mobile application was tackled by Sarah Davis smdvisuals.com with supportive coding work done by Jenna Espeseth espesethvisuals.com. Production of assets and art direction was spearheaded by Jenna Espeseth and Rachel Poli — with Jenna focusing on Character development and animation and Rachel’s focus on user interface and 3D medical asset development. Level design, user experience and wire framing work was completed by Rachel Poli a preview of the wireframe for this proposed app can be seen online.

While unable to be completed due to the outbreak of COVID-19, a small proof of concept application was developed that showcased the character and mobile 3D model interactions. This proof of concept was later presented to a group of peers for assessment.